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AI Insights · Timothy · January 2023

Top 5 Third Person Games in France Q4 2022: Performance Overview

Discover how the top 5 third person games performed on a unified platform in France during Q4 2022, including trends in downloads, revenue, and active users.

Top 5 Third Person Games in France Q4 2022: Performance Overview

In the fourth quarter of 2022, the top 5 third person games in France showed varied performance trends in downloads, revenue, and active users on a unified platform. Here’s an overview based on data from Sensor Tower.

Stumble Guys from Scopely, Inc. saw its weekly revenue peak at around $86K in early October before declining to approximately $37K in mid-December. Weekly downloads fluctuated, starting at over 104K in late September and ending the year with around 67K. Active users showed a downward trend from 1.08M at the start of the quarter to about 827K by the end.

Subway Surfers by Sybo Games ApS had a relatively stable revenue, peaking at about $3.2K in late October. Downloads saw a significant rise towards the end of the year, jumping from around 47K in late September to approximately 87K in the last week of December. Active users experienced fluctuations, with a peak of around 2.23M in late October and ending the quarter at about 1.97M.

Hunt & Seek from Kwalee Ltd, released in September 2022, saw a notable increase in downloads early in the quarter, peaking at around 81K in early November, before stabilizing to approximately 39K by the end of December. Active users followed a similar trend, peaking at around 74K in early November and ending the year with about 67K.

Going Balls from SUPERSONIC STUDIOS LTD experienced a steady increase in weekly downloads, starting at 31K in late September and reaching over 45K by the end of December. Active users also saw growth, rising from around 120K to over 153K during the same period. Revenue, however, remained relatively low, peaking at around $162 in late October.

Race Master 3D - Car Racing by SayGames LTD showed consistent growth in downloads, starting at around 16K in late September and increasing to about 37K by the end of December. Active users also grew, from around 117K to approximately 149K. Weekly revenue peaked at around $821 in mid-December.

For more detailed insights and data on these and other third person games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023